Dragontouched Armor Crafting - AKA Sorjek Crafting

You need 50 Draconic Runes to buy Dragontouched Armor.

This all begins in the Reavers Refuge.

You have to have completed Stealer of Souls to spend Draconic Runes.

Where to get Draconic Runes:
1-3 from named chests in Aussircaex's Vally/Soami Gardens/Mount Reysalon.
50 for your end reward after you complete Stealer of souls.

Once you have completed Stealer of Souls, talk to Vorace, across from the Storm Reaver, by the mailbox.  He sells the Dragontouched armor for 50 Draconic Runes.  He also allows you to trade in Draconic runes for Eldritch, Tempest, and Sovereign Runes.


Draconic Runes needed for trade:
50 = 1 Dragontouched armor.
40 = 1 Eldritch Rune.
80 = 1 Tempest Rune.
120 = 1 Sovereign Rune.

**The runes from Vorace are random.


Where to Get Upgrade Runes:
1 Eldritch Runes - Enter the Kobold.
1-2 Eldritch Runes - Monastery of the Scorpion.
1 Tempest Runes - Prey on the Hunter.
1 Sovereign Rune - Stealer of Souls (You must kill Sor'jek).

Combining Via Rune Alters:
3 Eldritch Runes = 1 Tempest Rune.
3 Tempest Runes = 1 Sovereign Rune.



Upgrades:

Eldritch Runes:
20% Striding
25% Striding
Deathblock
Feather Falling
Fearsome
Greater False Life
Greater Resists
Healing amplification 10%
Heavy Fort
Improved False Life
Incite +10% (+10% Threat)
Lion Heart Proc
Resistance +5
Stat Skills +3


Tempest Runes:
-5% Arcane Spell Failure
+1 Exceptional Stat
+6 Stat
Combustion VII
Corrosive Salt Guard
Crushing Wave Guard
Efficient Metamagic - Empower Healing 2
Healing Amplification 20%
Incite +15% (+15% Threat)
Magma Surge Guard
Protection +5
Spell Pen VIII
SR 22
True Seeing
Wiz VI


Sovereign Runes:
-10% Arcane Spell Failure
+3 Dodge(Doesnt stack with Chattering Ring)
+4 Natural Armor
Air Guard
Crippling
Destruct
Devotion VIII
Disintegration Guard
Earthen Guard (procs Stoneskin, caster level 7)
Earthgrab Guard
Enervasion Guard
Freezing Ice Guard
Glacial Assault(Sup Glaciation VIII, 3 piece set)
Glaciation VIII
Greater Combustion VII
Greater Elemental Energy[+20 hp](Doesnt stack with tier 3 shroud hp)
Greater Elemental Spell Power [+100 sp](Doesnt stack with tier 3 shroud sp)
Greater Potency VII
Greater Spell Pen VIII
Heightened Awareness 4(+4 Insight AC)
Imp Glaciation VIII
Imp Resonance VIII
Incite +20%(+20% Threat)
Levik's Defender(+5 Insight AC, 30% Threat, 3 piece set)
Lorrik's Defender(Sup Devotion VIII)
Melodic Guard (chance to dance on hit)
Potency VIII
Radiance Guard
Resonance VIII
Smite (smite on melee attacks)
Sundering Ooze Guard
Superior Combustion VII
Tharne's Wrath(Feather Falling, 3 piece set)


Once you get these runes you go to the place where Vorace is and there will be 3 altars: Eldritch, Tempest and Sovereign.  You put your Dragontouched armor and the Rune in the proper altar and hit forge.
If you don't get what you want that first time just get another Rune and try, try, try, try, try again, you don't need new armor.

Runes are set once you get them, like if you some how get 2 of the same rune they will stack in your inventory.



EXTRA INFO:
You only have to turn the 6 Gems from the open area's in ONE TIME.
You have to turn in the 3 Essences, which come from the end chest in each of the 3 quests within the Reaver's Refuge area, every time you want to run Sor'jek (Stealer of Souls).
Gems are found in Aussircaex's Vally, Soami Gardens, Mount Reysalon, Desert, Giant Hold, and the Orchard. They drop in named mob's treasure chests in those zones.
Essences come from Enter the Kobold, Prey on the Hunter, and Monastery of the Scorpion
You can put any rune at any time on the armor, there is no order required.
You have to have completed Stealer of Souls to spend Draconic Runes.
If runes stack in inventory they are the same effect.

Take your armor off when you put a new rune on, otherwise it wont show the change.  The change occurs, you just won't see it in the text on the armor.
You can still do it while wearing it but you have to take your armor off then put it back on for it to show the change.

All information obtained from:  http://forums.ddo.com/showthread.php?t=162707
 


Statistics:

Like it of hate it, this is what we have for armor crafting so all we can do is learn to live with it. Part of this revolves around "managing expectations" (sorry for the use of this catch-phrase to those of you who are sick of it). Obviously, very few of us went in on our first attempt and crafted up the exact armor we wanted. As I will illustrate below, the chances of doing that are rather low.

I wanted to get a rough idea as to how many runs it would take to get the armor I wanted. Obviously, there is never a 100% chance you will get what you want in a random system, however you can determine the statistical likelihood of obtaining the desired result if you know the number of possible outcomes.

Each of the tiers have over 20 possible upgrades from what I have been able to discern from the various posts on the forums. It looks like tier III has at least 30 possible upgrades, 22 for tier II, and 26 for tier I. I suspect the tier I and II numbers are a bit low but for now I will use these numbers as the difference is not hugely material to the number or required runs.

With these numbers, the chances of getting what you want each time (assuming there is only 1 outcome for each tier that you will find acceptable) are:

tier I: 1/26 or 3.8%
tier II: 1/22 or 4.5%
tier III: 1/30 or 3.3%


The chance of all 3 of these working out for you on your first attempt are very low:

3.8% * 4.5%* * 3.3% = 0.006%...

...not a bet any rational person would take, though it suggests that 1 out of every 16,667 people will get what they want the first time (probably that annoying person on the forums who brags about their luck... of course they are not lucky, they are just a statistic).

Fortunately for us, the 3 tiers upgrade independantly of each other so our odds of getting what we want on subsequent upgrades increase markedly. I usually consider the 80% success rate as a number by which I can reasonably succeed. In order to have a 80% chance of the desired outcome it would take:

tier I: 41 attempts
tier II: 35 attempts
tier III: 48 attempts


of course this means that 2 out of every 10 people will not have what they want after the above numbers of runs. These people are usually the loudest in their complaints so I expect a fair bit of complaining about the number of runs required.

The numbers required for a 99% success rate are:

tier I: 117 attempts
tier II: 99 attempts
tier III: 137 attempts


This basically means that 1 out of every 100 people will upgrade their armor over 100 times and still not have what they want. These people will be the ones who post on the forums thinking the devs are out to get them.

On a point forward basis though these numbers are not useful for setting expectations. Your odds of achieving success on your next try are the same as your odds of succeeding on your first try... just something to keep in mind.

Oh, and other people like to know when their odds will be 50/50 as a bench mark. Those numbers are:

tier I: 18 attempts
tier II: 15 attempts
tier III: 21 attempts

Statistics obtained from:  http://forums.ddo.com/showthread.php?t=164682